ART PART VOL. 19: POL-EDOUARD
You don't have to grow up in the 80s to love the action and sci-fi of that era. French artist Pol-Edouard get inspiration from what everyone knows: action films with Arnold, laser blasters, street gangs, steel and shiny cyborgs and barbarians in fur shorts who kill each other with sharp axes.

We talked with him about this "new dimension of imagination" and found out why the artist is so attracted to the 80s and why he loves to draw steroid bodies.
ART PART VOL. 19: POL-EDOUARD
You don't have to grow up in the 80s to love the action and sci-fi of that era. French artist Pol-Edouard get inspiration from what everyone knows: action films with Arnold, laser blasters, street gangs, steel and shiny cyborgs and barbarians in fur shorts who kill each other with sharp axes.

We talked with him about this "new dimension of imagination" and found out why the artist is so attracted to the 80s and why he loves to draw steroid bodies.
Your art literally over-full of 80s vibes. Where did your passion for this era come from? Any why 80s, not disco/rebellion 70s, crime 90s or other decade?
When you're a child, and you're not supposed to watch things for grown-ups like action movies with violent scenes, you see only the covers of VHS at the video club, it's really intense.

I remember my dad saying "that's only a movie, it's not blood, it's ketchup, don't be scared it's cinema" when finally I was old enough to start watching TV a little late.

I wasn't understanding every aspect yet but I know I was entering a new dimension of imagination: actors full of steroids with big machine-guns surrounded by colored lights, a girl showing her 3 boobs on Mars, epic races with post apocalyptic cars and maybe that is this particular vision of growing up in the 80s I'm trying to share in my drawings.
Can you highlight some "trigger" movies / games / music and so on that influenced you and your art? And why?
The 3 boobs girl is in "Total Recall" with Arnold for those who are wondering where I saw that. Really good movie. Arnold Schwarzenegger is maybe the trigger actor. He was in the best action movies, he was in comedy for children, then there was him as toys going with the movie, him as the hero in the video game. Everywhere. My main focus in my drawings is the human body, so drawing strong arms like Arnold's was all natural and making sense for me.
Did you draw some things like now in childhood? If yes, can you remember some crazy stuff from those years?
I didn't save a lot of drawings from my childhood, just a role playing paper game we did with my best friend when we were 12, it was a total rip-off of the Warhammer game. He was doing the scenario and drawing a lot of maps with really small details and I did the bestiary with some giant cockroaches, human rats and sand worms. I wish I had made more illustrations for this at the time but we were busy playing cheated characters killing everyone in an imaginary town. We'll do a new version of this game one day !
Do you have any rituals or something unusual and special related to your current creative process?
I tried various creative processes like drawing from life with real models, sometimes with toys or even with 3D models.

I also use many mediums but the common theme is finding a good way to render the lightning. That's not really unusual, you'd say but I feel like a weird guy when I'm playing with lamps around two or three action men on my desk.
What details in these portraits do you really like to draw the most? What things do you put special attention on?
Usually I focus on the face and on the eyes, but I'm never happy with it. Instead of starting by the eye, and doing it over and over again and never finishing a drawing, I do all the rest, the background, the body and do the face and the eyes at the total end.

I usually use felt tip pens, with no eraser, no control+Z so if there is a mistake, or the eye is not looking in the right direction, I accept it, there is no going back and, at least, the drawing is finished.
What's your current inspiration beside the world of 80s and videogames?
I'm really interested by Renaissance's Masters. Especially the ones before Raphael and Michelangelo, like Andrea Mantegna, Pierro della Francesca, Paolo Uccello.

Their scenes with a lot of characters are crazy, all drawn in a unique perspective space. Every body part was projected, line by line to keep the proportions, exactly like in a 3D software, just by using squares and compass.

We cannot imagine the amount of work that was. Now every computer does the same faster than a blink of an eye but nobody can draw like that.
Do you have some plans to make long-cut animation or comics in your style?
I've been searching for a style to make a black and white comic book, but I'm never satisfied with it. If there are too many details, I will go crazy drawing more than 2 pages.

You have to be really motivated and patient for this kind of work, I don't know if I'll be ready to do that one day. It is kind of the same for animation arts, you need a team, a lot of time, and a lot of money. We'll see that in the future.
I always wanted to try doing pixel art. I tried different softwares and had a lot with the different tests I was doing. Many ideas were flourishing at the same time so I decided to do this GAME OVER zine. It is full of fake video game covers. Many are rip-offs of video games I loved on PC & console such as Road Rash, and others I never played but my friends were crazy about like Heroes of Might and Magic.

I remember sometimes the screen title and the intro of real games made you dream for a minute and you were really disappointed playing the actual game. I wanted to recreate this dream with each cover of that zine.
ART PART VOL. 19: POL-EDOUARD

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Grade Moscow
5 Dec, 2021